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TinyGL-0.4.tar
- TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simp
cubetexshader
- 计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
001_Texture_Mapping
- texture mapping using opengl
Texture
- vC++环境下不使用OpenGL实现纹理映射-Texture
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
Sun_earth_moon
- 这个是用OpenGL做的具有光照和纹理效果的模拟太阳、地球和月亮公转和自转的程序,适合演示地理课程中的公转和自转。-This is done using OpenGL lighting and texture effects with simulated sun, the earth and the moon' s revolution and rotation procedures, suitable for presentation of the geographical curric
mapper
- OpenGL Code for Displaying 3D texture from 2D map
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
SphereWorld
- OpenGL编写的虚拟场景,用的了纹理处理一些基本知识-Prepared OpenGL virtual scene, the texture used to deal with some basic knowledge
opensource2
- An OpenGL show, 3DS Maxscr ipt constructor program, short version, wout texture.
Textures1
- OpenGL Texture Mapping and Backface Culling -OpenGL Texture Mapping and Backface Culling
dem_8
- 基于OpenGL的三维纹理重构,数据间隔为8-OpenGL texture-based three-dimensional reconstruction, the data interval of 8
youzou
- 一个基于opengl的小程序,能实现在场景中游走遍历,明暗,照明,纹理等功能-Opengl based on a small program that can achieve the ergodic walk in the scene, shading, lighting, texture and other features
libwave.tar
- libwave is a library for reading Wavefront .obj object files and rendering them with IrisGL or OpenGL. It supports basic geometry (faces and lines), and materials and texture maps, as far as is possible with GL (i.e. no bump maps, reflection, or refr
MovingPlaneTexture
- Opengl下开发的动态飞机飞行情况,包括纹理,动画,以及DEM高层GIS数据-Opengl developed aircraft flight dynamics, including the texture, animation, and high-level GIS data DEM
Demo01
- 利用OpenGL製作的一個3D FPS遊戲的原型。 程式中展示了Terrain貼圖的產生與繪製方法、FPS遊戲攝影機的控制、簡單的物理運作、遊戲中Text Console的處理,與展示一個簡單但典型的遊戲框架。-Making use of OpenGL, a 3D FPS game prototype. Program demonstrated the Terrain Texture Generation and Rendering, FPS game camera control, a s
openglwuwenli
- 本科毕设无纹理opengl框架 很实用也很简明-Completed undergraduate opengl texture-based framework is not very concise and practical
main
- OPengl 图形设计中的 Texture in the shader system 源文件-OPengl graphic design Texture in the shader system source files
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow